2021

Rainer Malaka, Tanja Döring, Thomas Fröhlich, Thomas Münder, Georg Volkmar, Dirk Wenig, Nima Zargham

Using Natural User Interfaces for Previsualization Artikel

In: EAI Endorsed Transactions on Creative Technologies, 8 , 2021.

Abstract

2020

Jochen Meyer, Thomas Fröhlich, Kai von Holdt

Corona-Warn-App: Erste Ergebnisse einer Onlineumfrage zur (Nicht-)Nutzung und Gebrauch Forschungsbericht

2020.

Abstract | Links

Thomas Fröhlich, Rob Willems, Lisa Kremer, Aranka Dol, Jochen Meyer, Susanne Boll

More than Numbers – Self-Expression Centered T1D App Design for Teenagers Inproceedings

In: Proceedings of the ACM Interaction Design and Children Conference (IDC 2020), London, UK, 2020.

Links

Thomas Fröhlich

Natural and Playful Interaction for 3D Digital Content Creation Promotionsarbeit

University of Bremen, 2020.

Abstract

2019

Dmitry Alexandrovsky, Tanja Döring, Susanne Putze, Thomas Fröhlich, Timo Stabbert, Rainer Malaka

Demonstrating VRBox: A Virtual Reality Augmented Sandbox Inproceedings

In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, ACM, Glasgow, 2019, ISBN: 978-1-4503-5971-9.

Links

2018

Thomas Fröhlich, Dmitry Alexandrovsky, Timo Stabbert, Tanja Döring, Rainer Malaka

VRBox: A Virtual Reality Augmented Sandbox for Immersive Playfulness, Creativity and Exploration Inproceedings

In: The Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '18, S. 153–162, ACM Press, Melbourne, VIC, Australia, 2018.

Abstract | Links

Dietrich Kammer, Mandy Keck, Beat Rossmy, Thomas Fröhlich, Thomas Winkler

11. Workshop Be-Greifbare Interaktion Inproceedings

In: Mensch Und Computer 2018 - Workshopband, 2018.

Links

Thomas Münder, Thomas Fröhlich, Rainer Malaka

Empowering Creative People: Virtual Reality for Previsualization Inproceedings

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18, S. 1–6, ACM Press, Montreal QC, Canada, 2018, ISBN: 978-1-4503-5621-3.

Abstract | Links

2017

Tanja Döring, Marius Brade, Thomas Fröhlich, Michaela Honauer, Pascal Knierim, Anke V Reinschluessel

10. Workshop Be-Greifbare Interaktion Inproceedings

In: Mensch Und Computer 2017 - Workshopband, 2017.

Links

Thomas Fröhlich

Play While You Work: Productive Play for Digital Content Creation Inproceedings

In: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts, S. 699–702, ACM Press, Amsterdam, The Netherlands, 2017, ISBN: 978-1-4503-5111-9.

Abstract | Links

Thomas Fröhlich, Jan von Oehsen, Rainer Malaka

Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design Inproceedings

In: CHI PLAY '17 Extended Abstracts, S. 353–359, ACM Press, Amsterdam, The Netherlands, 2017, ISBN: 978-1-4503-5111-9.

Abstract | Links

Timo Stabbert, Thomas Fröhlich, Dmitry Alexandrovsky, Rainer Malaka

Extending Augmented Sandboxes with Virtual Reality Interaction Inproceedings

In: Mensch Und Computer 2017 - Workshopband, S. 6, Gesellschaft für Informatik e.V., Regensburg, 2017.

Abstract

2016

Shadan Sadeghian Borojeni, Thomas Friedrichs, Wilko Heuten, Andreas Lüdtke, Susanne Boll

Design of a Human-Machine Interface for Truck Platooning Inproceedings

In: Proceedings of the 2016 Human Factors in Computing Systems (CHI EA 16), S. 2285–2291, ACM, 2016, ISBN: 978-1-4503-4082-3.

Links

Thomas Friedrichs, Shadan Sadeghian Borojeni, Wilko Heuten, Andreas Lüdtke, Susanne Boll

PlatoonPal: User-Centered Development and Evaluation of an Assistance System for Heavy-Duty Truck Platooning Inproceedings

In: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016), 2016.

Thomas Friedrichs, Marie-Christin Ostendorp, Andreas Lüdtke

Supporting Truck Platooning: Development and Evaluation of Two Novel Human-Machine Interfaces Inproceedings

In: Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI 2016), 2016.

Marie-Christin Ostendorp, Sebastian Feuerstack, Thomas Friedrichs, Andreas Lüdtke

Engineering Automotive HMIs That Are Optimized for Correct and Fast Perception Inproceedings

In: Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 16), 2016.

Marie-Christin Ostendorp, Thomas Friedrichs, Andreas Lüdtke

Supporting Supervisory Control of Safety-Critical Systems with Psychologically Well-Founded Information Visualizations Inproceedings

In: Proceedings of the ACM SIGCHI 9th Nordic Conference on Human-Computer Interaction (NordiCHI'16), 2016.

2015

S Eilers, J Martensson, H Pettersson, M Pillado, D Gallegos, M Tobar, K H Johansson, X Ma, T Friedrichs, S S Borojeni, M Adolfson

COMPANION - Towards Co-Operative Platoon Management of Heavy-Duty Vehicles Inproceedings

In: 2015 IEEE 18th International Conference on Intelligent Transportation Systems, S. 1267–1273, 2015.

Links

Thomas Friedrichs, Andreas Lüdtke

Modeling Situation Awareness: The Impact of Ecological Interface Design on Drivers' Response Times Inproceedings

In: COGNITIVE 2015 : The Seventh International Conference on Advanced Cognitive Technologies and Applications, 2015.

Thomas Friedrichs, Carolin Zschippig, Marc Herrlich, Benjamin Walther-Franks, Rainer Malaka, Kerstin Schill

Simple Games - Complex Emotions: Automated Affect Detection Using Physiological Signals Inproceedings

In: Entertainment Computing - ICEC 2015, S. 375–382, Springer International Publishing, 2015, ISBN: 978-3-319-24589-8.

Links

2013

Thomas Friedrichs

Valenzerkennung in Computerspielen Mit Psychophysiologischen Maßen Abschlussarbeit

2013.